Sunday, February 28, 2016

A Great Achievement

In this blog, I am going to to tell you about a great achievement of mine from this past week. No, it was not getting into Tufts. I had to throw that in there for all of you who think I talk about Tufts too much and wear my sweatshirt too much even though it is just a very comfortable sweatshirt. However, this blog post is not about that achievement, it is about setting a personal, and probably school record on the PACER in gym class. I accomplished the very difficult task of completing exactly one PACER.

Now, some of you are probably wondering why I only did one PACER and the answer is simple. I was offered $10 to do it for others’ entertainment. This was probably the easiest decision of my life; I was offered money not to do something that I did not want to do in the first place.I still cannot believe how good of a deal I got. I did not run PACER, which is one of my least favorite things to do, and I got money which I could use to buy some Chipotle to compensate for all of the calories I burned during that one PACER. So, thank you Russ and Alex. You helped encourage me to set a record in PACER and you bought me a burrito.

Thursday, February 4, 2016

Can’t Stop Playing Stop

This past week most of my friends and I have been playing a phone game called Stop. Stop is kind of like Scattergories, except it is only two players and it is a smartphone app instead of a card game. Five categories are randomly chosen and a letter is chosen as well. You then have 60 seconds to come up with words for each category that start with the selected letter. The other player then plays with the same categories and letter and then a winner for the round is decided based upon the who earns the most stars. You can earn one star for a correct answer and half a star for an answer that is spelled slightly wrong. The first to win three rounds is the winner of the game. The largest difference from Scattergories is that the first player of the round can stop the clock at anytime they choose and the second player only has that much time for their turn. This allows for the interesting strategy of getting one or two answers in the first few seconds and then stopping, so the second player doesn’t have time to think.

Stop is not the first game that my friends have gotten hooked on. We also all got into Trivia Crack, both this past December and the year before. Both times, we all lost interest after about two weeks. I predict the same thing will happen with Stop. Mobile games have extremely short lifetimes for the most part. People get obsessed and then burn themselves out. It is inevitable as with most things. Whether, Stop lasts or not, it was still fun while it lasted.