This past week most of my friends and I have been playing a phone game called Stop. Stop is kind of like Scattergories, except it is only two players and it is a smartphone app instead of a card game. Five categories are randomly chosen and a letter is chosen as well. You then have 60 seconds to come up with words for each category that start with the selected letter. The other player then plays with the same categories and letter and then a winner for the round is decided based upon the who earns the most stars. You can earn one star for a correct answer and half a star for an answer that is spelled slightly wrong. The first to win three rounds is the winner of the game. The largest difference from Scattergories is that the first player of the round can stop the clock at anytime they choose and the second player only has that much time for their turn. This allows for the interesting strategy of getting one or two answers in the first few seconds and then stopping, so the second player doesn’t have time to think.
Stop is not the first game that my friends have gotten hooked on. We also all got into Trivia Crack, both this past December and the year before. Both times, we all lost interest after about two weeks. I predict the same thing will happen with Stop. Mobile games have extremely short lifetimes for the most part. People get obsessed and then burn themselves out. It is inevitable as with most things. Whether, Stop lasts or not, it was still fun while it lasted.
While it is a fun game, the person going first in the round has a massive advantage. As you said in the post, there is a great deal of strategy involved in going first. I usually try to play pretty fairly, but there some instances where you have to win the round so you take advantage of the system.
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